With the unreasonable release of Elite Dangerous: Odyssey much of the hype surrounding the space simulator has been abandoned. The difficult release left the game heavily damaged and nearly unplayable. Frontier developers have since made great strides in fixing many of Odyssey’s bugs and issues. Now that the bugs have been fixed and many new features rolled out, let’s dive into one of the three main playstyles in the game. Gevaarlijke elite: fight.
On Foot Combat
With the advent of the Odyssey, Gevaarlijke elite acquires its dimensional legs, allowing players to exit their ships to engage in various activities. As with the in-ship gameplay, combat is one of the three pillars of gameplay that the player can choose to take on. There are many ways to engage in land combat. Players can join a settlement in a conflict zone, perform bounty or network quests from any station or settlement that offers them, or simply engage in any action. any illegality on the ground, such as shooting players without a bounty, to force yourself into a gunfight.
Players can engage in combat with any payload by choosing from any of the four suit types and using whichever tool they prefer. Players are allowed to choose from any outfit, weapon, or equipment they want to engage in combat with. Due to the limited selection of suits currently available in Gevaarlijke elite, the Dominator suit is the only viable option for fighting groups of enemies. The Dominator, being the only combat-oriented suit, is capable of equipping two primary weapons, a secondary weapon, and loads of grenades. The Dominator’s drawback is the lack of gear-specific gear or backpack storage.
Like ships, specific weapons deal specific damage in land combat. When walking, laser weapons have more effect against shields than health. Meanwhile, kinetic weapons are more effective against health than shields, and plasma weapons are a balance of the two. This weapon balance makes land combat suitable for Gevaarlijke elite and unique compared to many other first-person shooters out there. However, even with this uniqueness, land combat Gevaarlijke elite may not be worth the time.
This is partly due to the profits of ground combat Uitmuntendheid varies greatly from no profit to high profit, it all depends on how the player chooses to engage in combat. Because it is very easy to die, the probability of not profiting from missions due to failure is much higher than when participating in combat on ships. Any death outside of the combat zone during a ground combat mission will immediately fail that mission.
This is where the player chooses to re-enter the battle. Battle zones operate on a bond system that gives you credits for earning kills or winning battles. These zones also vary in difficulty, from low intensity zones to high intensity zones. If a player doesn’t get a life and loses the match, they won’t earn any credits. But players can also get loads of kills and in an intense battle zone, earn hundreds of thousands of credits. However, this payment pales in comparison to quests.
Most combat-only missions are assassinating legal or illegal targets with stealth that sometimes improves pay. Most ground combat missions pay around a million credits, but some can pay close to or up to two million credits. As far as the other two branches of land play are concerned, ground combat has a slightly higher paying potential than trading or exploration.
While that’s an anecdote, it’s important to note that SRVs can be used in land combat. Combat of the Socialist Republic of Vietnam uses similar ground combat systems such as missions, battle zones, and payouts. Socialist Republic of Vietnam can be used to destroy troops on the spot. The SRV Scarab is a more comprehensive SRV with the same capacity allocation and four-ton cargo compartment. Its limitations are that it has only one laser repeater, and the durability of the case and shield is lower. The newly introduced SRV Scorpion is more combat-oriented and includes a rocket launcher and a repeater at the expense of both lower hull power and weapon custom power allocation. Ground combat missions do not guarantee the ability to use the SRV on a given target. The battle zones, due to the large battlefield, always allow the player to dominate the enemy with an SRV. The Socialist Republic of Vietnam does not necessarily add to the profits of ground combat, but instead provides a different approach to ground combat and combat in general.
Battle on the ship
Combat on ships has been a staple of Gevaarlijke elite since its release and is a fun way to earn credits, reputation and technical resources. Because there are countless ships in Dangerous elite, As well as the almost limitless number of payload settings per ship in the game, ship combat can be done in many ways and caters to a variety of playstyles. Players can choose small and fast ships, large and strong ships, or anything in between. For this reason, any skilled pilot can take even the smallest and weakest ships and use maneuverability to destroy even the most powerful and overactive ships in the game. play.
Just like land combat, ship combat sets up the damage system relative to the weapon being used. In general, Energy weapons like lasers or plasma weapons deal more damage to the shield than to the hull. Kinetic weapons like multiple cannons or missile pods deal more hull damage than shield damage. It is also possible to target specific systems within the enemy ship after the shield is knocked down, rather than the entire ship. Instead of killing a ship, the player can disable it and steal cargo, use the ship to negotiate, or disable certain systems that make it impossible for the enemy ship to escape or recover, causing It is vulnerable to attack and destruction.
Just like land combat, ship combat can be accomplished by spawning, bounty hunting, pirates, quests, battle zones, or anti-xeno actions. Bounty increases can be accomplished through a multitude of methods, the easiest of which are firing at an unwanted station, target, or securing a system. Bounty hunting involves traveling to high traffic areas to scour ships and kill wanted people for credit rewards. Piracy is illegal but often involves the use of manifest scanners in high-traffic areas to find targets with high-value merchandise for bargaining or killing. make that. Combat missions can be legal or illegal and can propose a payer to kill civilians, high-priority political targets, prisoners, terrorists, pirates, and Thargoids. Similar to ground combat, battle zones involve traveling to regions of space labeled as such, picking a side, and fighting for that party for a credit bonus. Combat zones can vary in intensity from low intensity to high intensity. War against xeno involves delivering specialized weapons to non-human signal sources and battling aliens known as Thargoids for credit rewards.
Ship combat, similar to land combat, can vary widely in profitability. Profits, as always happens with combat, can be negative if the player’s ship is destroyed. The returns for bounty hunting, xeno wars, and battle zones are very similar. A given commander can earn as little as a few hundred thousand credits or up to tens of millions of credits in the right situation implementing these combat modes. Killing low-level bounty hunters, Thargoid Scouts, or engaging in low-intensity combat can earn players around a few hundred thousand credits per kill, or in the case of battle zones, per win.
But killing many Thargoid Interceptors, high level bonuses or intense warriors can earn players millions of credits. Piracy also has different profit margins depending on the pirated goods. For example, hydrogen could actually cost pirates more supplies and fuel than it’s worth to steal. However, low-temperature diamonds, or painite, as well as many other minerals and precious metals, can earn commanders tens of millions of credits per piracy act. Combat missions are their own animals. Some quests may pay several hundred thousand credits while some may pay tens of millions of credits. Usually, low paying combat missions are due to low priority, level or volume of the presented enemy, while high paying missions are due to high profile, high level or large mass of enemies.
A nice quirk with combat missions not found in any other mission type is that ship combat missions can sometimes stack. For example, the player can do “Kill 30 Nuenets Crew Pirates”, “Kill 2 Nuenets Crew Pirates” and “Kill 72 Nuenets Crew Pirates”
Pirates of the Green Crew”. As long as all three missions are assigned by separate factions, the player will have to kill a total of 72 pirates, instead of killing 104. The time spent completing 20 stacked combat missions will be less. more than 20 of any other task group. no stack. Since combat missions are highly risky compared to any other, combat missions pay very high credit rewards. With a high credit payout for a lower time investment, the ship battle missions are some of the most profitable in the game.
Fight in Gevaarlijke elite Odyssee available in all available forms and can take a variety of approaches. Land combat, while not as profitable or diverse as ship combat, creates a very unique experience compared to other first-person shooters. Ship combat can be the fastest way to earn credits in Gevaarlijke elite, has a wide variety of missions, loads of approaches, and serves as the basis for ground combat. With a relatively consistent design philosophy and adaptability, Gevaarlijke elite Create an amazing and exciting space combat experience.
https://www.mmorpg.com/columns/lasers-plasma-and-multi-cannons-a-look-at-elite-dangerous-odysseys-combat-2000124085 Laser, Plasma, and Multiple Cannons – Elite Dangerous Odyssey’s Battle Look